> Save and load times are short and easy. Save often. Then. Save more often.
I've probably saved 500 times in my current game
It's just so easy to quicksave that there's no reason not to. Plus it helps me when the game crashes every hour or so
> On occasion you get to a point in a mission that you are like WTF? These points are rare enough though and often included for good reason (you just don't see it at the time).
Usually just following the indicator on the compass makes things pretty obvious to me
> "Dungeon" maps could be better. I get lost sometimes and it annoys the shit outta me.
Pick an uncompleted quest and bam, the compass will point back to the exit
You forgot the biggest pro: NO CLIFF RACERS
Also the biggest con: Scaled enemies
I completed the main quest at about level 8 by becoming King Shit of the Mage's Guild and making a spell that drains health 100pts for 1 second. That's enough to kill 99% of the guys in the game, and for some reason it's ridiculously cheap mana-wise.
After you beat the main quest (which is awesome, btw), pick up Shivering Isles. It's a really neat quest and I'm enjoying it much more than the original quest. Make sure you download the latest patch though, or you'll run into a pretty huge bug (any newly created item will disappear if you reload a saved game or drop it. This applies to stuff you create yourself as well as items you have just never picked up before, like quest items)
I'll give it a 9/10. I don't know if I like it more than Morrowind, but it's damn close.