Entertainment & Artistry > Gaming

Unreal Tournament 2007 Screenshots

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ober:
Pretty impressive if you ask me:

http://www.gamespot.com/pc/action/unrealtournament2007/screenindex_6123872.html

obsidian:
awesome... and i thought 2004 was incredible

ober:
The best thing about it is that they're using the same technology that the Serious Sam guys are using for their next release where you only draw what is visible so if something is in front of something else, you don't draw the thing in the background (or at least not the part that isn't visible).  

I think that makes sense... anyways, my point was that current systems should be able to run it just fine.

obsidian:
makes sense... my question is, when you're in a huge room where you can see everything anyway, how much render time will really be cut? i know, in theory, with this type of system, your render time is automatically cut in half because you can never see both sides of an object at the same time, so hypothetically current games could have twice the polygon count they have now, but who knows where this may lead???

i'm anxious to find out!

ober:
You and me both.

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