Has anyone here messed with this at all? About 2 years ago, I got a basic custom engine working with Phys2D and was able to manipulate sprites with physical realness. It was neat, but that's about all.
About 6 months ago, I dusted off the code and got serious about making a game. It's a turn-by-turn strategy game, very similar to Worms World Party if you've ever played that. So far I've gotten the basic framework set up, a custom sprite format I/O based on ZIP (using TrueZip, which is awesome), a custom map format I/O also based on ZIP. Using XML as configuration data with JAXB (though after using Jackson at work, thinking of switching).
One of the big issues I have now (and did 2 years ago) was terrain traversal. The player's sprite is represented by a 2D physical object, and so is the terrain entity. To make the player's sprite walk, I simply apply a horizontal force in the direction desired. The issue has to do with my terrain polygon and pushing an object up a slope; even though the slope might be a slight grade, there could be segments in that slope that are steep, and so I guess the physics engine thinks the object cannot overcome them.